Step 5

Designed a native app for accessibility

Focused on a spacious, physical-like interface

Development on the app commenced, and I put a strong focus on accessibility. This included more than just conventional accessibility, but special accommodations made for people who had cognitive deficits arising from conditions like depression, ADHD, or schizophrenia. The flat interface paradigm that was so faddish at the time was no good for this because flatness is a form of abstraction and abstraction is cognitively onerous, especially for mentally impaired individuals. The interface was designed to be composed of elements floating in 3D space which tap into natural instincts of manipulating physical objects and thus circumvent the cognitive cost of parsing abstraction.

Kept the user oriented at all times

This was one of the earliest projects in which I used isometric projections to convey the spatial arrangement of an interface to both stakeholders and developers. The above image shows the modal screen that would be used for a number of functions like questionnaires and editors. The small amount of transparency enabled the user to see that they were still "located" in the page where they came from, and they were never far from home. This is just one example of the use of physical spatial orientation to reduce cognitive burden.

This is the map of the iOS app 1.0

We developed a greatly improved interface for the native app compared to the original web prototype.